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Moons of madness review
Moons of madness review











  1. MOONS OF MADNESS REVIEW CODE
  2. MOONS OF MADNESS REVIEW PLUS
  3. MOONS OF MADNESS REVIEW FREE

I'd probably give it closer to a 7.5 but metacritic still don't allow. Worth picking up when it suits your budget, if you enjoy games like Amnesia or Alien Isolation.

MOONS OF MADNESS REVIEW PLUS

It's not very long, around 6-7 hours, but that is sometimes a plus for those who like things short and sweet. The horror is a mixture of jump-scares and general tension and, along with a variety of horrifying entities, they are spaced out well, which led to me never really knowing what was around the corner. Voice acting is ok, with the two key characters doing a better job and the script keeps things simple, without straying into over-ambitious territory that might bite off more than it can chew. Puzzles are logical and the guidelines to solve them are almost always presented in a way that makes sense given the environment and narrative.

moons of madness review

The graphics are above average, from an artistic standpoint, and lighting is used well to enhance the atmosphere, as is sound and ambient music. It isn’t as dark or atmospheric as some of its macabre competitors, but it’s well-crafted, nicely varied, and builds to a.

moons of madness review

Moons of Madness does have an eye for cinematics, at least. It had a rough start and I found the interface took a bit of getting used to but it picks up nicely and has good pacing, a mix of scares and nice attention to detail. Moons of Madness is the best of the recent rash of Lovecraft games. This encounter combines the scanning mechanic with stealth and is one of the strongest moments during my playtime. It had a rough start and I found the interface took a bit of getting used to but it picks up nicely and I enjoyed my time with this game. A few parts of the story feel a little disconnected from the rest–possibly because Moons of Madness is set in the same universe as the publisher’s MMO Secret World Legends –and I was disappointed in how similar the two endings were, but overall it was a dark, unsettling journey that hit all the Lovecraftian notes I went into the game hoping to see.I enjoyed my time with this game. It has that Lovecraft-inspired tone through and through, so if cosmic horror is your thing, you should be pleased with the way Moons of Madness develops. I went into Moons of Madness hoping for a Lovecraftian story, and it delivered. However, these are minor concerns in what is overall a good experience. The controls during puzzles aren’t always intuitive, there is a single missable achievement that you can only get by dying in a particular spot, and the protagonist’s reactions sometimes feel just a little off. Most of the gameplay is smooth, although there are a few quirks, such as an optional objective marker that will insistently point you toward what it considers to be your main goal even if you have an additional task that must be completed first. There are also a handful of well-placed jump scares that work to the game’s advantage. The environmental design and atmosphere are so unsettling, I found myself uneasy even when there was nothing around to kill me–although there were several points across my 7-hour playthrough when I was in danger. At the end of the day, if you feel like getting startled and wandering around a horror atmosphere for a few hours, Moons of Madness will serve adequately. Moons of Madness mainly relies on its atmosphere for horror, and it does an excellent job of it. You’ll also spend a fair amount of time reading messages at computer terminals, some of which are required while others are only there to flesh out the story. Some puzzles are more challenging than others, but it’s usually straightforward enough to figure out what you need to do. Most of the gameplay is spent solving puzzles that often require you to explore a contained section of the base, such as finding the scattered pieces of a machine or finding a way to get past a locked door. There is no combat in Moons of Madness, and only a handful of chases and stealth sections. Monstrous beings, hallucinations, and secret experiments lead you toward an ancient horror waiting to be unleashed.

MOONS OF MADNESS REVIEW FREE

The rest of the game starts out slow as you see a slice of the protagonist’s daily life on Mars and perform routine tasks such as re-aligning solar panels, but little hints that his nightmare was more than just a dream make sure that early taste of horror stays in your mind.Īll of this builds up to your discovery of a strange creature that has broken free inside the base, and from that point on, the story rarely lets up. Starting with a dream isn’t always a good idea, but in this case, it works. Moons of Madness starts with a nightmare, as you walk through your corrupted research outpost and glimpse shadowy figures in the darkness, only to wake up to a normal day at the base.

moons of madness review moons of madness review

MOONS OF MADNESS REVIEW CODE

MonsterVine was provided with a PC code for review. When things go terribly wrong at a secret research outpost on Mars, you find yourself plunged into the depths of cosmic horror.













Moons of madness review